Anime tourism is a form of content tourism in which fictional media can motivate people to visit the real places depicted in them. In Japan, these visits are often described as seichi junrei, or pilgrimage to anime-related places (Graburn und Yamamura 2020, 3; Seaton und Yamamura 2015, 6-7). While anime tourism is often talked about in terms of visitor numbers, destination marketing, or regional economic effects, it can also be understood as a process of mobility. From this perspective, anime tourism involves more than simply travelling to a specific location. It can include different forms of mobility that influence one another, imaginative mobility, physical mobility, and digital mobility. People can first imagine places and experiences through an anime, then travel to these places themselves, and finally share their experiences through blogs, videos, or social media. At the same time, this process can happen in different ways. Digital content can create new ideas about places and encourage people to travel, while experiences made during a journey can also change previous expectations.

Copyright © Bao Anh Benny Mai 2023
I have examined these processes based on the anime Yuru Camp△. First broadcast in 2018 and based on the manga by Afro, the series follows a group of schoolgirls who go camping and travel to different regions of Japan. Travel is not simply a way of getting from one location to another but an important part of the story itself. The anime shows real locations, roads, railway stations, landscapes, camping sites, food, and different means of transportation. This makes Yuru Camp△ interesting for examining mobility and anime tourism. This post focuses particularly on the third episode of the third season, in which the characters travel through the Ōigawa region in Shizuoka Prefecture.
Imaginative mobility is one form of mobility that can already be experienced before viewers travel themselves. The anime provides detailed information that allows viewers to imagine not only what a destination looks like, but also what travelling there might feels like. Maps, place names, roads, railway stations, and routes makes the movements of characters through the region spatially understandable. For example, the journey to Senzu is shown through maps and information about railway connections. Viewers can therefore compare the depicted route with real geographical locations and imagine the journey as something they could potentially undertake themselves. The anime also creates expectations about experiences at the destination. Local food is repeatedly mentioned and shown, such as Kawane tea soft-serve and dam curry. Activities are similarly presented as part of the travel experience. The characters cross suspension bridges, cook while camping, and explore the surrounding landscape. Even the physical experience of travelling is represented. Motorcycle journeys are shown as tiring and sometimes challenging. Through these details, viewers can imagine not only the destination itself but also the activities, sensations, and experiences associated with visiting it.

Copyright © Bao Anh Benny Mai 2023
These imagined journeys can become physical mobility when viewers actually visit the places shown in the anime. To examine this process, I analysed travel blogs and videos documenting visits to locations from the third episode of the third season. The examples show that visitors do not simply travel to the same region. They often deliberately reproduce elements of the journeys shown in Yuru Camp△. For example, one fan documents a motorcycle pilgrimage that follows the same route one of the characters took, including the National Route 362 shown in the anime (Gāhī 2024). Another content creator traveled to the same destinations using public transportation and followed another character’s journey (Tendō 2025). An entire YouTube channel is devoted to presenting visits to locations from the episode and compares them directly with the corresponding anime scenes. The creator also recreated activities from the anime, such as eating the same dishes, crossing the same suspension bridges, or taking photographs from similar perspectives (A-Renesu 2024). However, the physical journey does not always correspond perfectly to the expectations created by the anime. Real travel can create experiences that are difficult to predict from the fictional representation. One journey, for example, involved difficult road conditions, weather, and physical exhaustion. In one blog, a fan mentioned that they encountered changes to the railway infrastructure and had to use a replacement bus. These examples show that physical mobility is shaped not only by motivation and imagination but also by real life conditions such as infrastructure, time, weather, and cost. At the same time, some experiences confirmed expectations created by the anime, such as visitors enjoying the local food in a way that is depicted in the anime.

Copyright © Bao Anh Benny Mai 2023
The journey does not end when visitors return home. Their experiences become part of digital mobility when they are photographed, filmed, written about, and shared online. The blogs and videos created by fans frequently use comparison images that place scenes from Yuru Camp△ next to photographs of the real locations. Some videos go even further by reproducing scenes, perspectives, or even elements of the anime’s audio and atmosphere. Digital mobility also connects individual journeys with other fans. One blog author created a public Google Maps map containing numerous Yuru Camp△ pilgrimage locations and screenshots from the corresponding anime scenes. The map was viewed more than one million times. This shows that digital content is not simply a record of someone’s own journey. It can also become a source of information and orientation for other fans who want to visit the same locations. Social media further expands this process by allowing users to collect, compare, and discuss their experiences within a shared digital space.

Copyright © Bao Anh Benny Mai 2023
Looking at these three forms of mobility together reveals that anime tourism is not simply a linear process of watching an anime, travelling, and then documenting the trip. Yuru Camp△ can create imagined journeys that encourage physical travel, while real journeys can confirm or change the expectations created by the anime. Once these journeys are shared online, the resulting digital content can create new ideas and expectations for other viewers and potentially encourage further travel. Anime tourism can therefore be understood as a dynamic process in which imaginative, physical, and digital mobility continuously interact. The journey from watching an anime to visiting a real place does not end when the traveller arrives there. Through digital media, individual experiences can become part of a wider community of fans and, in turn, become the starting point for someone else’s journey.
References
A-Renesu. 2024. „Yuru Kyan△ Season 3 Seichi Junrei Dai 3-wa Ōigawa [Pilgrimage to the Locations Featured in Yuru Camp△ Season 3, Episode 3: Ōigawa]“. April 28, 2024 https://www.youtube.com/watch?v=7hn3Fgk3Q9A.
Gāhī. 2024. „Yuru Kyan Seichi Junrei (Okuōi/Hamamatsu) Gudaguda Tsūringu @2024GW [A Chaotic Tour of the “Yuru Camp” Pilgrimage Sites in Okuōi and Hamamatsu During Golden Week 2024]“. May 19, 2024. https://top2202hakko.hatenablog.com/entry/2024/05/19/222830.
Graburn, Nelson, und Takayoshi Yamamura. 2020. „Contents Tourism: Background, Context, and Future“. Journal of Tourism and Cultural Change 18 (1): 1–11. https://doi.org/10.1080/14766825.2020.1707460.
Seaton, Philip, und Takayoshi Yamamura. 2015. „Japanese Popular Culture and Contents Tourism – Introduction“. Japan Forum 27 (1): 1–11.
Tendō. 2025. „Yuru Camp△ Season 3 Seichi Junrei (Shizuoka-ken Kawane honchō) [Pilgrimage to the locations featured in “Yuru Camp△” Season 3 in Kawanehonchō, Shizuoka Prefecture]“. March 8. 2025 https://tendousan.hatenablog.com/entry/2025/03/08/225454.
Bao Anh Benny Mai graduated from the Japanese Studies BA program at Freie Universität Berlin in the summer of 2026.
































